VYO TECHNOLOGIES PRIVATE CANADIAN RESEARCH COMPANY

We compilephysics intohardware.

GPU-accelerated engines that turn governing equations into manufactured reality — generative geometry, rocket propulsion, tactical UAS, and the software that prints them.

00 THE PREMISE

You don't design the shape. You describe the physics — the shape was always there. 

DESIGN IS NOT INVENTED. IT IS SOLVED FOR.

01 FLAGSHIP ENGINE

FORGE

FIELD-OPTIMIZED RIEMANNIAN GEOMETRY ENGINE

01 Write the physics

Governing equations, objective functions, material constraints. No sketches, no CAD. The specification is the only input FORGE needs.

02 Flow on the manifold

The design space becomes a Riemannian manifold over a GPU voxel field. Structural, thermal, electromagnetic and fluid losses descend as one coupled problem — not in sequence.

03 Read the geometry

The field converges to the shape that could not have been any other shape. Holes appear, channels merge, topology changes — without mesh surgery. Export straight to manufacturing.

FIELD STATEENTROPY
∂L/∂G → 0ITER 0000

One manifold, every domain

Thermal, structural, EM and fluid objectives co-optimized simultaneously — a change in one resolves through all.

OpenVDB voxel kernel

Industrial-grade sparse voxel geometry, PicoGK-compatible .vdb export into the LEAP 71 ecosystem.

CUDA-accelerated descent

Riemannian gradient flow evaluated directly on the GPU field — millions of voxels per step.

Manufacturing-aware

Minimum feature size is encoded in the field itself; the same representation drives the printer.

AGNI · CROSS-SECTION A-AREGEN CYCLE
INJECTORREGENTHROATBELLMACH ◇
UNIFIED FIELD · CHAMBER / COOLING / INJECTOR / TURBO

02 PROPULSION

AGNI अग्नि

AGNI does not design rocket engines. It grows them — from the interaction of physics, constraints and geometry on a curved space.

Give it propellant, thrust class and chamber pressure. Geometric diffusion on a Riemannian manifold grows the chamber, regenerative cooling channels, injector and turbomachinery as a single coupled field — and hands back print-ready geometry with documentation.

0min
Spec → print-ready geometry
0
Subsystems, one unified field
0
Hand-drawn surfaces

DEONTIC CONSTRAINTS · BIFURCATION-CONTROLLED ANNEALING · GPU STENCIL COMPUTE

03 ADDITIVE MANUFACTURING

The slicing
engine.

A Rust-built precision slicer for resin (MSLA) printing — from mesh to machine file with a cryptographic paper trail — feeding a parallel photocuring system that exposes layers on multiple light engines at once.

  • Deterministic provenance

    Every slice emits a SHA-256 manifest — supply-chain attestation built into the build file itself.

  • Engineered in Rust

    A workspace of focused crates behind one engine facade, exercised by ~800 tests.

  • Generative supports

    Pillar, compound and lattice supports computed from the geometry, not hand-placed.

  • Parallel photocuring

    Layers allocated round-robin across 3–4 linear light engines on a rotating platform, seams feather-blended.

0+
Unit & integration tests
0
Mesh formats ingested
0×
Throughput, parallel curing
LAYER DECOMPOSITION01 / 16
50 µmSEAM-BLENDED · 4 LIGHT ENGINES

04 DEFENCE & AUTONOMY

S.U.R.G.E.

SCALABLE UAS RAPID GENERATION ENGINE

The whole stack, pointed at the sky — tactical unmanned aerial systems engineered, optimized and manufactured at surge rate, in Canada.

Developed as a participant in the Department of National Defence IDEaS Drone Surge challenge, S.U.R.G.E. turns the engines behind FORGE, AGNI and the slicing platform toward one mission: taking tactical UAS from specification to fielded fleet without the bottlenecks of conventional tooling.

  • Surge-rate production

    Additive-first pipelines designed to scale from a single airframe to a fleet without retooling.

  • Stack-native design

    Airframes and propulsion co-optimized by FORGE-class physics compilation — not adapted from commercial platforms.

  • Attestable supply chain

    Every printed component carries the slicing engine’s SHA-256 provenance manifest — traceability by default.

DND IDEAS · DRONE SURGE PARTICIPANT  ◆  TACTICAL UAS  ◆  🇨🇦 SOVEREIGN MANUFACTURING

PRODUCTION RUNQUEUED
BATCH 0481 → 1 UNITS · SURGE RATE

05 CORE TECHNOLOGY

One stack, four
disciplines.

01

GPU-accelerated computing

CUDA stencil kernels, sparse voxel fields and parallel field evolution — millions of degrees of freedom per optimization step.

CUDA · OPENVDB · NANOVDB
02

Riemannian optimization

Design spaces as curved manifolds. Constraints become curvature; the optimizer flows along geodesics instead of searching.

GEOMETRIC DIFFUSION · LANGEVIN DYNAMICS
03

Additive manufacturing

From slicing kernels and generative supports to multi-light-engine photocuring control — software down to the photon.

MSLA · LPBF · NON-PLANAR PATHS
04

Autonomous & space systems

Trajectory planning, satellite coverage and robotic platforms for defense and space — built on the same compute core.

SATPATH · ROBOTICS · DRONES

06 IN THE LAB

Research that hasn't
shipped yet.

A rotating bench of prototypes feeding the core stack — when one matures, it graduates into the product line above.

01

SatPath

Trajectory and coverage planning for satellite constellations and space-based platforms.

● ACTIVE
02

SIMCAD

GPU-native parametric CAD in Rust — sketches, manifolds and AI-assisted modeling on one kernel.

● ACTIVE
03

Non-planar toolpaths

Curved-layer deposition planning with A*, RRT and BVH collision checking — printing beyond flat slices.

● PROTOTYPE
04

SIM-LANG

A domain language for composing physical simulations the way you compose software.

● PROTOTYPE

07 WORK WITH US

Build the inevitable with us.

We partner with research groups, manufacturers and mission teams who need hardware their current tools can't reach. Tell us the physics — we'll find the shape.

🇨🇦 PRIVATE CANADIAN RESEARCH COMPANY · ENGINEERED IN CANADA